However, since military success demands either large crews or lots of cannons, your shipping tonnage will be adversely affected. The classic (and historic) strategies still work and Patrician II allows several different military strategies to succeed, provided they are executed properly. The ship-to-ship tactical screens are promising and resemble an earlier classic, Broderbund's The Ancient Art of War at Sea. Worse, such a scandal ruins your local reputation, which, in turn, kills your chances in any political elections. The usually invisible governments fine you for talking to disreputable characters (if they find out, but they usually do). Patrician II offers diversions (piracy and sabotage) from trading, but they are difficult and risky. Over time (lots of time), you will accumulate capital, expand your trading empire, and ultimately translate your wealth into political power and influence. The premise: given a small ship and meager starting capital, make smart purchases, and smarter sales. It's a shame, really, because this game has some hidden joys, but few players will weather the poor translations, directions, and slow pace. Patrician II, despite some positive interface features, doesn't succeed in either department. Given the recent glut of real-time strategy games, a new RTS game must either dramatically improve on previous games or offer something innovative and exciting.
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